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PC Zone #096.7z
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mplay_mountain.gls
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Text File
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2000-09-09
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7KB
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326 lines
/************/
/* INCLUDES */
/************/
// n.b. when multiple inclusion is prevented some of these will be automatically included by others as required
// default things to inherit our objects from
#include "defaults.gsh"
// good guys
#include "frend.gsh"
#include "hark.gsh"
#include "gunlok.gsh"
#include "elint.gsh"
#include "maskelyn.gsh"
// bad guys
// neutral things
// fires
/*********/
/* NOTES */
/*********/
/**********/
/* SHAPES */
/**********/
//world objects
shape Shp_Junkpile_G
{
file "objects\JUNKPILE G.rif"
name "JUNKPILE G"
}
shape Shp_Junkpile_L
{
file "objects\JUNKPILE L.rif"
name "JUNKPILE L"
}
shape Shp_Junkpile_F
{
file "objects\JUNKPILE F.rif"
name "JUNKPILE F"
}
shape Shp_Junkpile_C
{
file "objects\JUNKPILE C.rif"
name "JUNKPILE C"
}
shape Shp_Junkpile_E
{
file "objects\JUNKPILE E.rif"
name "JUNKPILE E"
}
shape Shp_Garbage_D
{
file "objects\GARBAGE D.rif"
name "GARBAGE D"
}
shape Shp_Garbage_H
{
file "objects\GARBAGE H.rif"
name "GARBAGE H"
}
shape Shp_Garbage_G
{
file "objects\GARBAGE G.rif"
name "GARBAGE G"
}
shape Shp_Garbage_A
{
file "objects\GARBAGE A.rif"
name "GARBAGE A"
}
shape Shp_Garbage_I
{
file "objects\GARBAGE I.rif"
name "GARBAGE I"
}
/**********/
/* ROLES */
/**********/
// world objects
role Rol_Junkpile_G : Rol_DefaultGarbage
{
shape Shp_Junkpile_G
}
role Rol_Junkpile_L : Rol_DefaultGarbage
{
shape Shp_Junkpile_L
}
role Rol_Junkpile_F : Rol_DefaultGarbage
{
shape Shp_Junkpile_F
}
role Rol_Junkpile_C : Rol_DefaultGarbage
{
shape Shp_Junkpile_C
}
role Rol_Junkpile_E : Rol_DefaultGarbage
{
shape Shp_Junkpile_E
}
role Rol_Garbage_D : Rol_DefaultGarbage
{
shape Shp_Garbage_D
}
role Rol_Garbage_H : Rol_DefaultGarbage
{
shape Shp_Garbage_H
}
role Rol_Garbage_G : Rol_DefaultGarbage
{
shape Shp_Garbage_G
}
role Rol_Garbage_A : Rol_DefaultGarbage
{
shape Shp_Garbage_A
}
role Rol_Garbage_I : Rol_DefaultGarbage
{
shape Shp_Garbage_I
}
/***********/
/* THE MAP */
/***********/
map /* _THE_ map - doesnt need a label */
{
file "levels\mplay_mountain.rif"
name "Land"
bitmap "bitmaps\\mplay_mountain.rim"
camera plane none
max camera distance 100 // TBD exactly
shadow object rif "levels\mplay_mountain_shadow.rif"
shadow object name "Land"
// PLAYERS TROOPS
// AI'S TROOPS
// NEUTRAL OBJECTS
use Rol_Junkpile_G in team 0 for
"JUNKPILE GA" as "JUNKPILE_GA"
use Rol_Junkpile_G in team 0 for
"JUNKPILE GB" as "JUNKPILE_GB"
use Rol_Junkpile_G in team 0 for
"JUNKPILE GC" as "JUNKPILE_GC"
use Rol_Junkpile_G in team 0 for
"JUNKPILE GD" as "JUNKPILE_GD"
use Rol_Junkpile_L in team 0 for
"JUNKPILE LA" as "JUNKPILE_LA"
use Rol_Junkpile_L in team 0 for
"JUNKPILE LB" as "JUNKPILE_LB"
use Rol_Junkpile_L in team 0 for
"JUNKPILE LC" as "JUNKPILE_LC"
use Rol_Junkpile_L in team 0 for
"JUNKPILE LD" as "JUNKPILE_LD"
use Rol_Junkpile_F in team 0 for
"JUNKPILE FA" as "JUNKPILE_FA"
use Rol_Junkpile_F in team 0 for
"JUNKPILE FB" as "JUNKPILE_FB"
use Rol_Junkpile_F in team 0 for
"JUNKPILE FC" as "JUNKPILE_FC"
use Rol_Junkpile_F in team 0 for
"JUNKPILE FD" as "JUNKPILE_FD"
use Rol_Junkpile_C in team 0 for
"JUNKPILE C" as "JUNKPILE_C"
use Rol_Junkpile_C in team 0 for
"JUNKPILE CB" as "JUNKPILE_CB"
use Rol_Junkpile_C in team 0 for
"JUNKPILE CC" as "JUNKPILE_CC"
use Rol_Junkpile_C in team 0 for
"JUNKPILE CD" as "JUNKPILE_CD"
use Rol_Junkpile_C in team 0 for
"JUNKPILE CE" as "JUNKPILE_CE"
use Rol_Junkpile_C in team 0 for
"JUNKPILE CF" as "JUNKPILE_CF"
use Rol_Junkpile_C in team 0 for
"JUNKPILE CG" as "JUNKPILE_CG"
use Rol_Junkpile_E in team 0 for
"JUNKPILE E" as "JUNKPILE_E"
use Rol_Junkpile_E in team 0 for
"JUNKPILE EB" as "JUNKPILE_EB"
use Rol_Junkpile_E in team 0 for
"JUNKPILE EC" as "JUNKPILE_EC"
use Rol_Junkpile_E in team 0 for
"JUNKPILE ED" as "JUNKPILE_ED"
use Rol_Junkpile_E in team 0 for
"JUNKPILE EE" as "JUNKPILE_EE"
use Rol_Junkpile_E in team 0 for
"JUNKPILE EF" as "JUNKPILE_EF"
use Rol_Junkpile_E in team 0 for
"JUNKPILE EG" as "JUNKPILE_EG"
use Rol_Garbage_D in team 0 for
"GARBAGE D" as "GARBAGE_D"
use Rol_Garbage_D in team 0 for
"GARBAGE DB" as "GARBAGE_DB"
use Rol_Garbage_D in team 0 for
"GARBAGE DC" as "GARBAGE_DC"
use Rol_Garbage_D in team 0 for
"GARBAGE DD" as "GARBAGE_DD"
use Rol_Garbage_D in team 0 for
"GARBAGE DE" as "GARBAGE_DE"
use Rol_Garbage_D in team 0 for
"GARBAGE DF" as "GARBAGE_DF"
use Rol_Garbage_D in team 0 for
"GARBAGE DG" as "GARBAGE_DG"
use Rol_Garbage_H in team 0 for
"GARBAGE H" as "GARBAGE_H"
use Rol_Garbage_H in team 0 for
"GARBAGE HB" as "GARBAGE_HB"
use Rol_Garbage_H in team 0 for
"GARBAGE HC" as "GARBAGE_HC"
use Rol_Garbage_H in team 0 for
"GARBAGE HD" as "GARBAGE_HD"
use Rol_Garbage_H in team 0 for
"GARBAGE HE" as "GARBAGE_HE"
use Rol_Garbage_H in team 0 for
"GARBAGE HF" as "GARBAGE_HF"
use Rol_Garbage_H in team 0 for
"GARBAGE HG" as "GARBAGE_HG"
use Rol_Garbage_D in team 0 for
"GARBAGE DH" as "GARBAGE_DH"
use Rol_Garbage_D in team 0 for
"GARBAGE DI" as "GARBAGE_DI"
use Rol_Garbage_D in team 0 for
"GARBAGE DJ" as "GARBAGE_DJ"
use Rol_Garbage_D in team 0 for
"GARBAGE DK" as "GARBAGE_DK"
use Rol_Garbage_H in team 0 for
"GARBAGE HH" as "GARBAGE_HH"
use Rol_Garbage_H in team 0 for
"GARBAGE HI" as "GARBAGE_HI"
use Rol_Garbage_H in team 0 for
"GARBAGE HJ" as "GARBAGE_HJ"
use Rol_Garbage_H in team 0 for
"GARBAGE HK" as "GARBAGE_HK"
use Rol_Garbage_G in team 0 for
"GARBAGE GA" as "GARBAGE_GA"
use Rol_Garbage_G in team 0 for
"GARBAGE GB" as "GARBAGE_GB"
use Rol_Garbage_G in team 0 for
"GARBAGE GC" as "GARBAGE_GC"
use Rol_Garbage_G in team 0 for
"GARBAGE GD" as "GARBAGE_GD"
use Rol_Garbage_A in team 0 for
"GARBAGE AA" as "GARBAGE_AA"
use Rol_Garbage_A in team 0 for
"GARBAGE AB" as "GARBAGE_AB"
use Rol_Garbage_A in team 0 for
"GARBAGE AC" as "GARBAGE_AC"
use Rol_Garbage_A in team 0 for
"GARBAGE AD" as "GARBAGE_AD"
use Rol_Garbage_I in team 0 for
"GARBAGE IA" as "GARBAGE_IA"
use Rol_Garbage_I in team 0 for
"GARBAGE IB" as "GARBAGE_IB"
use Rol_Garbage_I in team 0 for
"GARBAGE IC" as "GARBAGE_IC"
use Rol_Garbage_I in team 0 for
"GARBAGE ID" as "GARBAGE_ID"
}